Viticulture (2013)
Temps de jeu: 90
Age min.: 13
Joueurs: 2 - 6
Editeur: Stonemaier Games, Regatul Jocurilor, One Moment Games
Concepteurs: Alan Stone, Jamey Stegmaier
Artistes: David Montgomery, Beth Sobel, Jacqui Davis
Mécaniques: Worker Placement, Contracts, Race, Turn Order: Progressive, Income, Hand Management
Age min.: 13
Joueurs: 2 - 6
Editeur: Stonemaier Games, Regatul Jocurilor, One Moment Games
Concepteurs: Alan Stone, Jamey Stegmaier
Artistes: David Montgomery, Beth Sobel, Jacqui Davis
Mécaniques: Worker Placement, Contracts, Race, Turn Order: Progressive, Income, Hand Management
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In Viticulture, the players find themselves in the roles of people in rustic, pre-modern Tuscany who have inherited meager vineyards. They have a few plots of land, an old crushpad, a tiny cellar, and three workers. They each have a dream of being the first to call their winery a true success.
The players are in the position of determining how they want to allocate their workers throughout the year. Every season is different on a vineyard, so the workers have different tasks they can take care of in the summer and winter. There's competition over those tasks, and often the first worker to get to the job has an advantage over subsequent workers.
Fortunately for the players, people love to visit wineries, and it just so happens that many of those visitors are willing to help out around the vineyard when they visit as long as you assign a worker to take care of them. Their visits (in the form of cards) are brief but can be very helpful.
Using those workers and visitors, players can expand their vineyards by building structures, planting vines (vine cards), and filling wine orders (wine order cards). Players work towards the goal of running the most successful winery in Tuscany.
The players are in the position of determining how they want to allocate their workers throughout the year. Every season is different on a vineyard, so the workers have different tasks they can take care of in the summer and winter. There's competition over those tasks, and often the first worker to get to the job has an advantage over subsequent workers.
Fortunately for the players, people love to visit wineries, and it just so happens that many of those visitors are willing to help out around the vineyard when they visit as long as you assign a worker to take care of them. Their visits (in the form of cards) are brief but can be very helpful.
Using those workers and visitors, players can expand their vineyards by building structures, planting vines (vine cards), and filling wine orders (wine order cards). Players work towards the goal of running the most successful winery in Tuscany.
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ag.gameitem.lastUpdated: 2025-04-24 23:09:55.654