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Heroes of Serendall (2025)
Min. Age: 11
Number of Players: 2 - 4
Publisher: Epic Dice Games, (Self-Published)
Designers: Unknown
Artists: Unknown
Mechanics: Automatic Resource Growth, Player Elimination, Single Loser Game, Area Movement, Dice Rolling, Deck Construction, Interrupts, Multi-Use Cards, Team-Based Game
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The world of Serendall is teetering on the edge of chaos, and it’s up to the players to restore balance. With more than 120 unique spells, 24 heroes, and a variety of powerful items, the game blends strategy, deck-building, and immersive combat. It’s designed as a player-versus-player (PvP) experience, where mastery over the game's deep mechanics and deck synergy will determine the victor.
Good resource management, card synergy, clever hero combinations, and a bit of luck
is all you need to win.
Players take turns to battle each other's heroes, using spells, abilities, weapons, and arcane player-based magic.
Both players place their heroes on the table in a 2-row, 6-slot grid.
In your turn, draw cards until you have 7 cards on your hand, collect mana each turn, and spend mana on hero actions, spells, enchantments, or abilities. A hero can perform one action each turn by default, but this can get altered by abilities or spells.
Heroes have hitpoints, which differ from hero to hero, based on class.
Some heroes can heal allies, others can do massive AoE damage with spells. There are 6 different hero classes.
Fighter, Assassin, Mage, Cleric, Bard, Ranger.
Dice rolls are used to determine damage, based on the damage range of an attack, and the probability of certain spell effects. Dice from d4 to d10 are used for this game.
The player who manages to kill all the opponent's heroes wins the game.
Game can be played 1v1 or 2v2.
—description from the designer
Good resource management, card synergy, clever hero combinations, and a bit of luck
is all you need to win.
Players take turns to battle each other's heroes, using spells, abilities, weapons, and arcane player-based magic.
Both players place their heroes on the table in a 2-row, 6-slot grid.
In your turn, draw cards until you have 7 cards on your hand, collect mana each turn, and spend mana on hero actions, spells, enchantments, or abilities. A hero can perform one action each turn by default, but this can get altered by abilities or spells.
Heroes have hitpoints, which differ from hero to hero, based on class.
Some heroes can heal allies, others can do massive AoE damage with spells. There are 6 different hero classes.
Fighter, Assassin, Mage, Cleric, Bard, Ranger.
Dice rolls are used to determine damage, based on the damage range of an attack, and the probability of certain spell effects. Dice from d4 to d10 are used for this game.
The player who manages to kill all the opponent's heroes wins the game.
Game can be played 1v1 or 2v2.
—description from the designer
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ag.gameitem.lastUpdated: 2025-05-13 08:00:54.605