BattleTech: Strategic Operations – Advanced Aerospace Rules (2008)

Image du jeu 419cd83f9659632e019659827f390d6b_thb.jpg 🔎
Temps de jeu: 120
Age min.: 12
Joueurs: 2 - 6
Editeur: Catalyst Game Labs
Concepteurs: Ray Arrastia, Matt Murray, Luke "Jellico" Robertson, Joel Bancroft-Connors, Terence "Weirdo" Harris, Randall N. Bills, Mike Miller, Herbert A. Beas II, Joel Steverson, Kevin Killiany, Steven Mohan, Jr., Paul Bowman, Rick Sardinas, Chris Hartford, Kirk Alderfer, David L. McCulloch, Dan C. Duval
Artistes: David M. Stansel-Garner, Jason Vargas, James Hauser, Shane Hartley, Steve Walker, Franz Vohwinkel, Doug Chaffee, Randall N. Bills, Brennan Letts, David R. Deitrick, Matt Heerdt, Matthew Plog, Klaus Scherwinski, Chris Lewis, Duane Loose, Troy Stansel-Garner
Mécaniques: Hexagon Grid, Variable Player Powers, Dice Rolling

Another volume in the Classic Battletech core rules series, Strategic Operations focuses on "forces in solar system" (as opposed to "forces on world" for Tactical Operations and the even-wider-ranging scope of the forthcoming Interstellar Operations). This book's main sections consist of general rules covering a variety of topics (including a system for abstracted aerospace gaming); rules for advanced aerospace movement, combat, and unit construction; maintenance, repair, salvage, and customization rules; and miniatures rules (as opposed to using miniatures on a standard hex maps).

A significant portion of the volume is taken up with standard and advanced rules for a revised version of Battleforce 2, a fast-playing game system amenable to mass combat. Rules for converting standard Battletech units to Battleforce are also included.

Strategic Operations updates not only Battleforce but also AeroTech 2, integrating both into the current rules framework.

Expands:
BattleTech
BattleTech: Total Warfare

Re-implements:
Battleforce 2
AeroTech 2



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ag.gameitem.lastUpdated: 2025-04-28 21:43:48.556