BattleTech: Strategic Operations – Advanced Aerospace Rules (2008)

Game Image 419cd83f9659632e019659827f390d6b_thb.jpg 🔎
Playtime: 120
Min. Age: 12
Players: 2 - 6
Publisher: Catalyst Game Labs
Designers: Rick Sardinas, Joel Bancroft-Connors, David L. McCulloch, Randall N. Bills, Dan C. Duval, Herbert A. Beas II, Joel Steverson, Paul Bowman, Mike Miller, Luke "Jellico" Robertson, Chris Hartford, Terence "Weirdo" Harris, Steven Mohan, Jr., Kirk Alderfer, Ray Arrastia, Kevin Killiany, Matt Murray
Artists: Doug Chaffee, Shane Hartley, Duane Loose, Klaus Scherwinski, Matt Heerdt, Franz Vohwinkel, Chris Lewis, Troy Stansel-Garner, Jason Vargas, Brennan Letts, Matthew Plog, Steve Walker, David M. Stansel-Garner, Randall N. Bills, David R. Deitrick, James Hauser
Mechanics: Dice Rolling, Variable Player Powers, Hexagon Grid

Another volume in the Classic Battletech core rules series, Strategic Operations focuses on "forces in solar system" (as opposed to "forces on world" for Tactical Operations and the even-wider-ranging scope of the forthcoming Interstellar Operations). This book's main sections consist of general rules covering a variety of topics (including a system for abstracted aerospace gaming); rules for advanced aerospace movement, combat, and unit construction; maintenance, repair, salvage, and customization rules; and miniatures rules (as opposed to using miniatures on a standard hex maps).

A significant portion of the volume is taken up with standard and advanced rules for a revised version of Battleforce 2, a fast-playing game system amenable to mass combat. Rules for converting standard Battletech units to Battleforce are also included.

Strategic Operations updates not only Battleforce but also AeroTech 2, integrating both into the current rules framework.

Expands:
BattleTech
BattleTech: Total Warfare

Re-implements:
Battleforce 2
AeroTech 2



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ag.gameitem.lastUpdated: 2025-04-28 21:43:48.556