Operation Typhoon: The German Assault on Moscow, 1941 (1978)

Spelafbeelding 419cd83f9658674801965883bdcf0b58_thb.png 🔎
Speeltijd: 1500
Min. Leeftijd: 12
Spelers: 2
Uitgever: Decision Games (I), Hobby Japan, SPI (Simulations Publications, Inc.), Kokusai-Tsushin Co., Ltd. (国際通信社)
Ontwerpers: Joe Angiolillo, Joseph M. Balkoski
Kunstenaars: Redmond A. Simonsen, Joe Youst, José Ramón Faura
Mechanismen: Grid Movement, Zone of Control, Variable Set-up, Simulation, Hexagon Grid, Movement Points, Dice Rolling, Ratio / Combat Results Table

SPI's Operation Typhoon simulates German attempt to capture Moscow 1941. It uses a variation of the Panzergruppe Guderian system that eventually became the Victory in the West system (including Patton's Third Army, Operation Grenade, and Sicily).

This is a big game, three maps but is a very playable monster game and a terrific multi player game. It was the first SPI game to use the concept of variable unit strength. Units are rated for size and morale but actual strengths (fog of war) are determined by drawing a chit randomly at the point where your unit first enters combat.

2.5 miles/hex (4.0 km/hex). 1 day/turn. Three 22" x 34" maps. Units are regiments (for the Germans) and divisions (for the Russians). (Based on information from advertizing material uploaded onto BGG images.)



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ag.gameitem.lastUpdated: 2025-04-27 20:59:44.503