Operation Typhoon: The German Assault on Moscow, 1941 (1978)

Imagen del Juego 419cd83f9658674801965883bdcf0b58_thb.png 🔎
Tiempo de Juego: 1500
Edad Mínima: 12
Jugadores: 2
Editor: Decision Games (I), Kokusai-Tsushin Co., Ltd. (国際通信社), Hobby Japan, SPI (Simulations Publications, Inc.)
Designers: Joseph M. Balkoski, Joe Angiolillo
Artistas: Joe Youst, Redmond A. Simonsen, José Ramón Faura
Mecânicas: Hexagon Grid, Variable Set-up, Grid Movement, Ratio / Combat Results Table, Movement Points, Simulation, Dice Rolling, Zone of Control

SPI's Operation Typhoon simulates German attempt to capture Moscow 1941. It uses a variation of the Panzergruppe Guderian system that eventually became the Victory in the West system (including Patton's Third Army, Operation Grenade, and Sicily).

This is a big game, three maps but is a very playable monster game and a terrific multi player game. It was the first SPI game to use the concept of variable unit strength. Units are rated for size and morale but actual strengths (fog of war) are determined by drawing a chit randomly at the point where your unit first enters combat.

2.5 miles/hex (4.0 km/hex). 1 day/turn. Three 22" x 34" maps. Units are regiments (for the Germans) and divisions (for the Russians). (Based on information from advertizing material uploaded onto BGG images.)



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