M.E.A.T.: The Cult (2022)
Temps de jeu: 45
Age min.: 15
Joueurs: 2 - 6
Editeur: (Self-Published)
Concepteurs: Inconnu
Artistes: Inconnu
Mécaniques: Open Drafting, Area Majority / Influence, Command Cards, Action Queue, Hand Management, Action Drafting, Simultaneous Action Selection, Team-Based Game, Turn Order: Stat-Based, Card Play Conflict Resolution
Age min.: 15
Joueurs: 2 - 6
Editeur: (Self-Published)
Concepteurs: Inconnu
Artistes: Inconnu
Mécaniques: Open Drafting, Area Majority / Influence, Command Cards, Action Queue, Hand Management, Action Drafting, Simultaneous Action Selection, Team-Based Game, Turn Order: Stat-Based, Card Play Conflict Resolution
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M.E.A.T.: The Cult is a card and board game in which the most important mechanics are: drawing, drafting and playing cards. Significant elements of the game are also: selecting tactics, in which players decide on the arrangement of cards, the order and type of plays, as well as randomness - random selection of cards and the use of dice rolls in the game.
The main goal of the game is to bring the opponent's (or the opposing group's) VITALITY points to 0. This process is possible due to the advantage achieved in subsequent game rounds.
—description from the publisher
The main goal of the game is to bring the opponent's (or the opposing group's) VITALITY points to 0. This process is possible due to the advantage achieved in subsequent game rounds.
—description from the publisher
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ag.gameitem.lastUpdated: 2025-04-24 21:12:26.647