13 Days: The Cuban Missile Crisis, 1962 (2016)
Tiempo de Juego: 45
Edad Mínima: 10
Jugadores: 2
Editor: Matagot, Cranio Creations, Pegasus Spiele, Ludonova, Ultra PRO, Jolly Roger Games, Frosted Games, Gemenot, Surfin' Meeple China
Diseñadores: Daniel Skjold Pedersen, Asger Harding Granerud
Artistas: Jacob Walker
Mecánicas: Action / Event, End Game Bonuses, Area Majority / Influence, Tug of War, Advantage Token, Take That, Hand Management, Campaign / Battle Card Driven
Edad Mínima: 10
Jugadores: 2
Editor: Matagot, Cranio Creations, Pegasus Spiele, Ludonova, Ultra PRO, Jolly Roger Games, Frosted Games, Gemenot, Surfin' Meeple China
Diseñadores: Daniel Skjold Pedersen, Asger Harding Granerud
Artistas: Jacob Walker
Mecánicas: Action / Event, End Game Bonuses, Area Majority / Influence, Tug of War, Advantage Token, Take That, Hand Management, Campaign / Battle Card Driven
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Experience the dense Cold War suspense and scratch that Twilight Struggle itch in only 45 minutes.
13 Days: The Cuban Missile Crisis is a nail-biting, theme saturated two-player strategy game about the Cuban Missile Crisis. Your fate is determined by how well you deal with the inherent dilemmas of the game, and the conflict.
1) Will you push to gain prestige at the risk of escalating the crisis to global nuclear war?
2) How do you best manage your hand of cards to further your own plans while depriving your opponent of options?
Work out these dilemmas in order to emerge as victor of the Cuban Missile Crisis after thirteen suspenseful days.
13 Days: The Cuban Missile Crisis is a meaty filler utilizing the card-driven game mechanisms. Rich with history, yet accessible to gamers with no prior knowledge of the crisis. It is targeted specifically at catering to two groups of gamers: the enthusiasts that just don't have the time they used to and the curious newcomers that are scared off by the heavy commitment and long play times of the classics in the genre.
Official FAQ/ERRATA
Designer Diary
13 Days: The Cuban Missile Crisis is a nail-biting, theme saturated two-player strategy game about the Cuban Missile Crisis. Your fate is determined by how well you deal with the inherent dilemmas of the game, and the conflict.
1) Will you push to gain prestige at the risk of escalating the crisis to global nuclear war?
2) How do you best manage your hand of cards to further your own plans while depriving your opponent of options?
Work out these dilemmas in order to emerge as victor of the Cuban Missile Crisis after thirteen suspenseful days.
13 Days: The Cuban Missile Crisis is a meaty filler utilizing the card-driven game mechanisms. Rich with history, yet accessible to gamers with no prior knowledge of the crisis. It is targeted specifically at catering to two groups of gamers: the enthusiasts that just don't have the time they used to and the curious newcomers that are scared off by the heavy commitment and long play times of the classics in the genre.
Official FAQ/ERRATA
Designer Diary
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El juego también se publicó con estos nombres:
13 дней: Карибский кризис ,
13 Días: La crisis de los misiles en Cuba ,
13 Jours: La Crise des missiles de Cuba 1962 ,
13 Giorni: La Crisi dei Missili di Cuba 1962 ,
13 Days: The Cuban Missile Crisis, 1962 ,
危情13日:1962古巴导弹危机 ,
13 Tage: Die Kubakrise 1962
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ag.gameitem.lastUpdated: 2025-04-24 21:30:52.371