Camel Up: Grand Prix of the Sahara (2016)
Speeltijd: 0
Min. Leeftijd: 8
Spelers: 2 - 8
Uitgever: 999 Games, eggertspiele
Ontwerpers: Steffen Bogen
Kunstenaars: Dennis Lohausen
Mechanismen: Dice Rolling, Roll / Spin and Move, Betting and Bluffing
Min. Leeftijd: 8
Spelers: 2 - 8
Uitgever: 999 Games, eggertspiele
Ontwerpers: Steffen Bogen
Kunstenaars: Dennis Lohausen
Mechanismen: Dice Rolling, Roll / Spin and Move, Betting and Bluffing
Beschrijving Tonen Opmerkingen Tonen Prijstrend
This is a Playmat for Camel Up with whirlwind spaces that have special Rules:
The space 6, 7 and 8 on the race track are considered to be whirlwind spaces.
If a camel or a camel unit leaves space 6, they always move to space 8.
If a camel or came unit leaves space 7, it always moves to space 6.
(The arrow of the whirlwind indicate the direction the camels move.)
A camel or camel unit may only move from space 8 to space 9, if at least one of the following conditions is met:
There is another camel or camel unit on a whirlwind space(6, 7 or 8);
All other camels are already on space 9 or beyond.
If no condition is met, the camel or camel unit moves backwards to space 7.
From 7 it will move to space 6 with its next step.
If it gets back to space 6 it will move again to space 8 with its next movement.
There it needs to check again for the conditions to move forward to space 9.
Important:
You may not place your desert tile on any of the whirlwind spaces (neither oasis side nor mirage side).
The space 6, 7 and 8 on the race track are considered to be whirlwind spaces.
If a camel or a camel unit leaves space 6, they always move to space 8.
If a camel or came unit leaves space 7, it always moves to space 6.
(The arrow of the whirlwind indicate the direction the camels move.)
A camel or camel unit may only move from space 8 to space 9, if at least one of the following conditions is met:
There is another camel or camel unit on a whirlwind space(6, 7 or 8);
All other camels are already on space 9 or beyond.
If no condition is met, the camel or camel unit moves backwards to space 7.
From 7 it will move to space 6 with its next step.
If it gets back to space 6 it will move again to space 8 with its next movement.
There it needs to check again for the conditions to move forward to space 9.
Important:
You may not place your desert tile on any of the whirlwind spaces (neither oasis side nor mirage side).
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ag.gameitem.lastUpdated: 2025-04-26 00:08:36.412