Kuldhara (2025)
Temps de jeu: 90
Age min.: 12
Joueurs: 1 - 4
Editeur: Jolly Dutch Productions
Concepteurs: Glenn Dejaeger
Artistes: Inconnu
Mécaniques: Matching, Chaining, Pattern Recognition, Area Movement, Variable Set-up, Hexagon Grid, Turn Order: Pass Order, End Game Bonuses, Action Points, Point to Point Movement, Multiple Maps, Solo / Solitaire Game, Pattern Building, Pick-up and Deliver
Age min.: 12
Joueurs: 1 - 4
Editeur: Jolly Dutch Productions
Concepteurs: Glenn Dejaeger
Artistes: Inconnu
Mécaniques: Matching, Chaining, Pattern Recognition, Area Movement, Variable Set-up, Hexagon Grid, Turn Order: Pass Order, End Game Bonuses, Action Points, Point to Point Movement, Multiple Maps, Solo / Solitaire Game, Pattern Building, Pick-up and Deliver
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STORY:
200 years ago, the inhabitants of Kuldhara left this 900-year-old village in the Thar desert in India overnight. The reason? Zalim Singh, the grand vizier of the Ottoman Empire, preyed on the people's possessions and the daughter of the people's leader. The villagers decided to set fire to Kuldhara and disappear without a trace. But not everything seems to have gone up in smoke. According to rumors, there are still many valuable gems among the ruins. You desert robbers can't pass up the chance to dig them up. But that is not without danger. At night, the ghosts of these villagers still wander around in the village to protect it against intruders. Your mission is to make as valuable amulets as possible with these gems and give them to Lord Shiva. The desert robber who managed to win Lord Shiva's favor before sunset will be eternally protected from the terror of the evil spirits!
GAMEPLAY:
A game of Kuldhara lasts 4 rounds, corresponding to a day. Every round, players get 15 energy to perform different actions such as traveling with their camel through the desert, digging up gems in the ruins, transporting and delivering gems... When the active player has created a pattern corresponding to an amulet displayed on a card, (s)he creates the amulet, takes the card and receives the gratitude points displayed on it.
Every round, the position of the sun changes (in the East in round 1, in the West in round 4). The consequence is that the amount of energy needed to travel in the sunlight will always be the highest.
Players must use their energy wisely, plan their actions carefully, plan how they will create amulets and chain the creation of amulets as good as possible to make powerful combo's.
The player with the most gratitude points at the end of round 4 wins the game.
—description from the designer
200 years ago, the inhabitants of Kuldhara left this 900-year-old village in the Thar desert in India overnight. The reason? Zalim Singh, the grand vizier of the Ottoman Empire, preyed on the people's possessions and the daughter of the people's leader. The villagers decided to set fire to Kuldhara and disappear without a trace. But not everything seems to have gone up in smoke. According to rumors, there are still many valuable gems among the ruins. You desert robbers can't pass up the chance to dig them up. But that is not without danger. At night, the ghosts of these villagers still wander around in the village to protect it against intruders. Your mission is to make as valuable amulets as possible with these gems and give them to Lord Shiva. The desert robber who managed to win Lord Shiva's favor before sunset will be eternally protected from the terror of the evil spirits!
GAMEPLAY:
A game of Kuldhara lasts 4 rounds, corresponding to a day. Every round, players get 15 energy to perform different actions such as traveling with their camel through the desert, digging up gems in the ruins, transporting and delivering gems... When the active player has created a pattern corresponding to an amulet displayed on a card, (s)he creates the amulet, takes the card and receives the gratitude points displayed on it.
Every round, the position of the sun changes (in the East in round 1, in the West in round 4). The consequence is that the amount of energy needed to travel in the sunlight will always be the highest.
Players must use their energy wisely, plan their actions carefully, plan how they will create amulets and chain the creation of amulets as good as possible to make powerful combo's.
The player with the most gratitude points at the end of round 4 wins the game.
—description from the designer
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Kuldhara
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ag.gameitem.lastUpdated: 2025-04-30 08:25:11.603