Lost Worlds (1983)
Playtime: 10
Min. Age: 10
Players:
2
Publisher:
Nova Game Designs,
1% Inspiration Games, Inc.,
Nutmeg Games Inc.,
Greysea Games,
Flying Buffalo, Inc. (FBI),
Chessex
Designers:
Alfred Leonardi,
Paul S. Weintraub,
Mary Leonardi,
Michael Stackpole,
C. Lacefield
Artists:
Elisabetta Giulivi,
Mike Kimble,
Sean Fletcher,
Doug Fortin,
Nancy Loomis,
Ed Arrowsmith,
Gilead,
Jim Clouse,
Andrea Sfiligoi,
H. Spencer Kipe,
Mike Vitale,
Rachael Mayo,
James L. Walker,
Arne Starr,
Kathy Capach,
Perry Lake,
Erin McKee,
Jason Sato,
George Vrbanic,
Steven S. Crompton,
Kelly Bennett,
Chris White (I),
Alfred Leonardi,
Lee Moyer,
Tim Calhoun,
Doug Shuler,
C. Bradford Gorby,
Ken St. Andre,
Dan Frazier
Mechanics:
Simultaneous Action Selection,
Variable Player Powers,
Rock-Paper-Scissors

Min. Age: 10
Players: 2
Publisher: Nova Game Designs, 1% Inspiration Games, Inc., Nutmeg Games Inc., Greysea Games, Flying Buffalo, Inc. (FBI), Chessex
Designers: Alfred Leonardi, Paul S. Weintraub, Mary Leonardi, Michael Stackpole, C. Lacefield
Artists: Elisabetta Giulivi, Mike Kimble, Sean Fletcher, Doug Fortin, Nancy Loomis, Ed Arrowsmith, Gilead, Jim Clouse, Andrea Sfiligoi, H. Spencer Kipe, Mike Vitale, Rachael Mayo, James L. Walker, Arne Starr, Kathy Capach, Perry Lake, Erin McKee, Jason Sato, George Vrbanic, Steven S. Crompton, Kelly Bennett, Chris White (I), Alfred Leonardi, Lee Moyer, Tim Calhoun, Doug Shuler, C. Bradford Gorby, Ken St. Andre, Dan Frazier
Mechanics: Simultaneous Action Selection, Variable Player Powers, Rock-Paper-Scissors
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GAME SYSTEM
This entry is to allow for discussion/rating of the game system as a whole. It is not for a specific product or release. Versions will appear on the individual item pages.
Lost Worlds is the most popular entry in Alfred Leonardi's line of book games, which also includes Ace of Aces. Each player has a character card and a booklet (and sometimes special Tactics, Luck, or Spell cards) for one of about fifty (and growing) medieval-fantasy characters. Characters can range from barbarian warriors to animated skeletons to elven archers to unicorns — even two different dragons. Booklets are traded and, as each player selects a move, a reference grid in the books determine the results (wounds, off-balance maneuvers, and so on). Combat continues until one fighter or the other expires.
An interesting feature of the Lost Worlds system is that, under some versions of the rules, characters may improve their abilities as they gain experience. In theory, you are supposed to keep track of your progress with each character, and if one is utterly killed, it will have to start over without its improved skills.
Part of the Lost Worlds series of books.
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ag.gameitem.lastUpdated: 2025-04-26 09:11:54.176