Tanks: Panther vs Sherman Starter Set (2016)
Temps de jeu: 60
Age min.: 0
Joueurs:
2
Editeur:
Wargamer Games Studio,
Gale Force Nine, LLC,
Battlefront Miniatures Ltd
Concepteurs:
Phil Yates,
Andrew Haught,
Chris Townley
Artistes:
Sean Goodison
Mécaniques:
Movement Points,
Scenario / Mission / Campaign Game,
Critical Hits and Failures,
Variable Player Powers,
Dice Rolling,
Measurement Movement

Age min.: 0
Joueurs: 2
Editeur: Wargamer Games Studio, Gale Force Nine, LLC, Battlefront Miniatures Ltd
Concepteurs: Phil Yates, Andrew Haught, Chris Townley
Artistes: Sean Goodison
Mécaniques: Movement Points, Scenario / Mission / Campaign Game, Critical Hits and Failures, Variable Player Powers, Dice Rolling, Measurement Movement
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Tanks: Panther vs Sherman is an easy-to-learn, quick play, small-scale game in which you take command of a tank platoon, seeking to destroy your opponent's tanks and secure victory. Tanks is a flexible game with lots of ways to create a finely-tuned army that fits your play style. In a half-hour, you can pick your tanks and crew, upgrade them to your specifications, defeat your enemy (or die trying), and be ready for the rematch!
During the game, players go through a number of turns until one player achieves victory. Each turn consists of three Phases:
Movement Phase: Players move each of their tanks in Initiative order starting with the lowest Initiative tanks moving on to the highest Initiative.
Shooting Phase: Players shoot with each of their tanks in Initiative order starting with the highest Initiative moving on to the lowest Initiative.
Command Phase: Players mark destroyed tanks, repair special damage, check for victory conditions, shuffle the Critical card deck, and clear all the Speed tokens.
During the game, players go through a number of turns until one player achieves victory. Each turn consists of three Phases:
Movement Phase: Players move each of their tanks in Initiative order starting with the lowest Initiative tanks moving on to the highest Initiative.
Shooting Phase: Players shoot with each of their tanks in Initiative order starting with the highest Initiative moving on to the lowest Initiative.
Command Phase: Players mark destroyed tanks, repair special damage, check for victory conditions, shuffle the Critical card deck, and clear all the Speed tokens.
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ag.gameitem.lastUpdated: 2025-04-24 10:44:21.214