Tanks: Panther vs Sherman Starter Set (2016)
Tiempo de Juego: 60
Edad Mínima: 0
Jugadores:
2
Editor:
Gale Force Nine, LLC,
Battlefront Miniatures Ltd,
Wargamer Games Studio
Diseñadores:
Chris Townley,
Andrew Haught,
Phil Yates
Artistas:
Sean Goodison
Mecánicas:
Critical Hits and Failures,
Measurement Movement,
Scenario / Mission / Campaign Game,
Movement Points,
Dice Rolling,
Variable Player Powers

Edad Mínima: 0
Jugadores: 2
Editor: Gale Force Nine, LLC, Battlefront Miniatures Ltd, Wargamer Games Studio
Diseñadores: Chris Townley, Andrew Haught, Phil Yates
Artistas: Sean Goodison
Mecánicas: Critical Hits and Failures, Measurement Movement, Scenario / Mission / Campaign Game, Movement Points, Dice Rolling, Variable Player Powers
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Tanks: Panther vs Sherman is an easy-to-learn, quick play, small-scale game in which you take command of a tank platoon, seeking to destroy your opponent's tanks and secure victory. Tanks is a flexible game with lots of ways to create a finely-tuned army that fits your play style. In a half-hour, you can pick your tanks and crew, upgrade them to your specifications, defeat your enemy (or die trying), and be ready for the rematch!
During the game, players go through a number of turns until one player achieves victory. Each turn consists of three Phases:
Movement Phase: Players move each of their tanks in Initiative order starting with the lowest Initiative tanks moving on to the highest Initiative.
Shooting Phase: Players shoot with each of their tanks in Initiative order starting with the highest Initiative moving on to the lowest Initiative.
Command Phase: Players mark destroyed tanks, repair special damage, check for victory conditions, shuffle the Critical card deck, and clear all the Speed tokens.
During the game, players go through a number of turns until one player achieves victory. Each turn consists of three Phases:
Movement Phase: Players move each of their tanks in Initiative order starting with the lowest Initiative tanks moving on to the highest Initiative.
Shooting Phase: Players shoot with each of their tanks in Initiative order starting with the highest Initiative moving on to the lowest Initiative.
Command Phase: Players mark destroyed tanks, repair special damage, check for victory conditions, shuffle the Critical card deck, and clear all the Speed tokens.
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ag.gameitem.lastUpdated: 2025-04-24 10:44:21.214