MechWar '77: Tactical Armored Combat in the 1970's (1975)
Tempo di Gioco: 270
Età Min.: 12
Giocatori:
2
Editore:
SPI (Simulations Publications, Inc.)
Designer:
Jim Dunnigan
Artisti:
Redmond A. Simonsen
Meccaniche:
Scenario / Mission / Campaign Game,
Paper-and-Pencil,
Line of Sight,
Programmed Movement,
Movement Points,
Events,
Simultaneous Action Selection,
Simulation,
Grid Movement,
Dice Rolling,
Hexagon Grid

Età Min.: 12
Giocatori: 2
Editore: SPI (Simulations Publications, Inc.)
Designer: Jim Dunnigan
Artisti: Redmond A. Simonsen
Meccaniche: Scenario / Mission / Campaign Game, Paper-and-Pencil, Line of Sight, Programmed Movement, Movement Points, Events, Simultaneous Action Selection, Simulation, Grid Movement, Dice Rolling, Hexagon Grid
Mostra Descrizione Mostra Commenti Andamento Prezzi
Mech War '77 is a simulation of tactical combat in West Germany and Asia during the 1970's. The game is played by scenario. Eight scenarios revolve around a hypothetical Soviet-American clash in West Germany. One scenario is drawn from the Yom Kippur War. The tenth scenario pictures a Sino-Soviet clash.
Scale: Each hex represents 200 meters from side to side.
Time: Each Game-Turn represent one to six minutes of elapsed time.
Counters: 400
Uses the same rules system (but with additional "modern" elements) as Panzer '44: Tactical Armored Combat, Europe, 1944-45
Scale: Each hex represents 200 meters from side to side.
Time: Each Game-Turn represent one to six minutes of elapsed time.
Counters: 400
Uses the same rules system (but with additional "modern" elements) as Panzer '44: Tactical Armored Combat, Europe, 1944-45
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ag.gameitem.lastUpdated: 2025-04-26 18:14:43.281