Da Vinci Wars 1494-1559 (2009)
Tempo di Gioco: 240
Età Min.: 12
Giocatori: 2
Editore: Aster Wargame
Designer: Anel Anivac, Riccardo Affinati
Artisti: Sconosciuto
Meccaniche: Scenario / Mission / Campaign Game, Simulation, Measurement Movement, Line of Sight, Variable Set-up, Dice Rolling
Età Min.: 12
Giocatori: 2
Editore: Aster Wargame
Designer: Anel Anivac, Riccardo Affinati
Artisti: Sconosciuto
Meccaniche: Scenario / Mission / Campaign Game, Simulation, Measurement Movement, Line of Sight, Variable Set-up, Dice Rolling
Mostra Descrizione Mostra Commenti Andamento Prezzi
Everything you need to recreate the battles of the Italian Wars, a simple and quick wargame ruleset to simulate one of the most fascinating periods of the art of war, in which sidearms were joined by firearms, while Swiss pikemen were faced in bloody battles by lansquenets and horsemen of arms, the lion of Venice fought indomitable against the armies of the Pope and ...
Sequence of Play
first player will start his turn following the game sequence and the second player will do the same thing, at the end of the turn the next game turn will begin.
First Player attempts to activate his own unit
If successful, First Player activates his unit
First Player tries to activate another of his units and so on, if the player fails the activation the turn passes to the Second Player
Second Player attempts to activate his own unit.
If successful, Second Player activates his unit.
Second Player tries to activate another of his units and so on, if the player fails the activation, the turn returns to the First Player and so on.
The rules are recommended for 15mm to 28mm
Includes army lists for the major protagonists.
—description from the publisher
Sequence of Play
first player will start his turn following the game sequence and the second player will do the same thing, at the end of the turn the next game turn will begin.
First Player attempts to activate his own unit
If successful, First Player activates his unit
First Player tries to activate another of his units and so on, if the player fails the activation the turn passes to the Second Player
Second Player attempts to activate his own unit.
If successful, Second Player activates his unit.
Second Player tries to activate another of his units and so on, if the player fails the activation, the turn returns to the First Player and so on.
The rules are recommended for 15mm to 28mm
Includes army lists for the major protagonists.
—description from the publisher
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ag.gameitem.lastUpdated: 2025-04-21 20:01:53.244