Moskva Bistro!(/Fast!), Oct-Dec41 (2020)
Speeltijd: 60
Min. Leeftijd: 9
Spelers: 1 - 6
Uitgever: (Self-Published)
Ontwerpers: Lou Coatney
Kunstenaars: Lou Coatney
Mechanismen: Simulation, Solo / Solitaire Game, Push Your Luck, End Game Bonuses, Team-Based Game, Point to Point Movement
Min. Leeftijd: 9
Spelers: 1 - 6
Uitgever: (Self-Published)
Ontwerpers: Lou Coatney
Kunstenaars: Lou Coatney
Mechanismen: Simulation, Solo / Solitaire Game, Push Your Luck, End Game Bonuses, Team-Based Game, Point to Point Movement
Beschrijving Tonen Opmerkingen Tonen Prijstrend
FAST simple family&friends point-to-point game about the Germans' last, desperate lunge at Moscow in late 1941 which proved to be (for them) their first strategic defeat on land.
Same system as for Barbarossa Fast! but with slightly more detail for the larger scale.
German side solitaire and team play (with the 3-piece map) - also playable with 2 player sides/teams. 7 turns taking 45-60 minutes to play.
Germans: 3 armies, 8 panzerkorps (parent units), 8 infantry korps, and 7 panzer divisions.
Russians: Play from a pool of 36 initially hidden-strength units.
Attrition - German losses - are possible in this (and maybe I'll retrofit them to BF, but maybe not).
As for BF, DICELESS ground combat - the hidden Russian units are heart-fatiguingly unpredictable enough.
Played on the actual 1:2,500,000 campaign map (corrected 1943-44) used by OberKommando Heeres for planning/plotting its campaign in Russia.
—description from the designer
Same system as for Barbarossa Fast! but with slightly more detail for the larger scale.
German side solitaire and team play (with the 3-piece map) - also playable with 2 player sides/teams. 7 turns taking 45-60 minutes to play.
Germans: 3 armies, 8 panzerkorps (parent units), 8 infantry korps, and 7 panzer divisions.
Russians: Play from a pool of 36 initially hidden-strength units.
Attrition - German losses - are possible in this (and maybe I'll retrofit them to BF, but maybe not).
As for BF, DICELESS ground combat - the hidden Russian units are heart-fatiguingly unpredictable enough.
Played on the actual 1:2,500,000 campaign map (corrected 1943-44) used by OberKommando Heeres for planning/plotting its campaign in Russia.
—description from the designer
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ag.gameitem.lastUpdated: 2025-04-26 01:54:32.802