BattleTech Compendium: The Rules of Warfare (1994)

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Temps de jeu: 120
Age min.: 0
Joueurs: 2 - 6
Editeur: FASA, Ediciones Zinco S.A.
Concepteurs: Forest Brown, Diane Piron-Gelman, Chris Hartford, Jim Musser, Mike Nystul, Sharon Turner Mulvihill, Michael Mulvihill, L. Ross Babcock, III, Dale Kemper, Jerry Stenson, Sam Lewis, Bryan Librandi, Clare Hess, Wm. John Wheeler, Blaine Pardoe, Bryan Nystul, Boy F. Peterson, Jr., L. R. "Butch" Leeper, Chris Hussey, Samuel Brown Baker, Jordan Weisman, Robert Cruz, Scott Jenkins, J. Andrew Keith, Jim Long, Michael Stackpole
Artistes: Bryan Librandi, Mark Ernst, Karl Denham, Duane Loose, Jeff Laubenstein, Mike Jackson, Allen Nunis, Doug Anderson, Richard Paine, David McCoy, James Nelson, Steve Bryant, John Paul Lona, Larry MacDougall, Steve Venters, Earl Geier, Joel Biske, Mike Nielsen
Mécaniques: Dice Rolling, Hexagon Grid, Variable Player Powers

From the back cover:

"Life is cheap. BattleMechs are expensive." - Advertising slogan, Irian BattleMechs Ltd.

Welcome to the year 3056. The Successor States of the Inner Sphere battle each other and their deadliest enemies, the invading Clans, in endless wars that rage across the Known universe. These epic conflicts are won and lost by BattleMechs, 30-foot tall, humanoid titans of metal that pack enough firepower to destroy entire cities.

BattleTech celebrates its tenth anniversary with the BattleTech Compendium: The Rules of Warfare, the ultimate guide to combat in the 31st century. All the rules needed to simulate exciting conflicts between BattleMechs, vehicles, and infantry are included, revising and streamlining the material from from the BattleTech, 3rd Edition, CityTech, 2nd Edition and the original BattleTech Compendium. The Rules of Warfare also contains a concise history of the BattleTech universe and its movers and shakers, several new BattleMech and OmniMech designs, rules for miniatures play, and full-color illustrations.

User comment:

Three English editions of this rulebook were released at the same time celebrating 10 years of BattleTech. It was the first over-arching BattleTech rules compendium to remove Land-Air 'Mechs (LAMs) from the standard ruleset, while also dropping all of the AeroTech rules, which were updated seperately and issued as AeroTech 2.



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