Paratrooper: Great Airborne Assaults – Korea (2020)

Spelafbeelding 419cd83f96531da30196539c111b57cc_thb.jpg 🔎
Speeltijd: 0
Min. Leeftijd: 0
Spelers: 2
Uitgever: Decision Games (I)
Ontwerpers: Joseph Miranda
Kunstenaars: Joe Youst, Dariusz Buraczewski
Mechanismen: Grid Movement, Ratio / Combat Results Table, Movement Points, Zone of Control, Dice Rolling, Simulation, Variable Set-up, Hexagon Grid, Scenario / Mission / Campaign Game

"Paratrooper: Great Airborne Assaults, Korea" is a wargame system simulating airborne operations. There are two players, commanding the airborne and defending forces. Each game in the system will include one or more scenarios, representing different airborne operations. Units represent airborne (parachute, glider) and ground forces, plus air support. Combat resolution is quasi-tactical. Central to play of the game is the command system, with players expending command points to conduct special actions. Scale: Ground units are companies and platoons. Each turn is about a third of a day's operations. Each hex is about 600 meters (half a mile).

This wargame includes two scenarios:

OPERATION TOMAHAWK: Ridgway Springs the Trap, March 1951
SUKCHON-SUNCHON: Air Assualt on North Korea, October 1950

Components: One 22" x 34" map & 176 counters.

This is the game contained in Strategy & Tactics Magazine #321.



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ag.gameitem.lastUpdated: 2025-04-29 04:08:19.866