Paratrooper: Great Airborne Assaults – Korea
(2020)
| Average time to play: | 0 |
| Minimum age: | 0 |
| Number of players: | 2 |
| Publisher: | Decision Games (I) |
| Designers: | Joseph Miranda |
| Artists: | Dariusz Buraczewski, Joe Youst |
| Mechanics: | Dice Rolling, Grid Movement, Hexagon Grid, Movement Points, Ratio / Combat Results Table, Scenario / Mission / Campaign Game, Simulation, Variable Set-up, Zone of Control |
"Paratrooper: Great Airborne Assaults, Korea" is a wargame system simulating airborne operations. There are two players, commanding the airborne and defending forces. Each game in the system will include one or more scenarios, representing different airborne operations. Units represent airborne (parachute, glider) and ground forces, plus air support. Combat resolution is quasi-tactical. Central to play of the game is the command system, with players expending command points to conduct special actions. Scale: Ground units are companies and platoons. Each turn is about a third of a day's operations. Each hex is about 600 meters (half a mile).
This wargame includes two scenarios:
OPERATION TOMAHAWK: Ridgway Springs the Trap, March 1951
SUKCHON-SUNCHON: Air Assault on North Korea, October 1950
Components: One 22" x 34" map & 176 counters.
This is the game contained in Strategy & Tactics Magazine #321.
Alternative names:
Paratrooper: Great Airborne Assaults – Korea
Last Updated: 2025-08-21 17:31:20 UTC
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