Торговый флот (Merchant Marine) (2003)
Tiempo de Juego: 120
Edad Mínima: 10
Jugadores: 2 - 4
Editor: Tehnolog
Ontwerpers: Алексей Калинин (Alexei Kalinin)
Kunstenaars: Onbekend
Mechanismen: Onbekend
Edad Mínima: 10
Jugadores: 2 - 4
Editor: Tehnolog
Ontwerpers: Алексей Калинин (Alexei Kalinin)
Kunstenaars: Onbekend
Mechanismen: Onbekend
Beschrijving Tonen Opmerkingen Tonen Prijstrend
The game field is represented by planets connected to each other by trade routes. The more trade routes lead to the planet, the more income they bring.
Players start the game with a single merchant ship and take control of trade zones and paths. The richer trading zones a player controls, the more income they receive.
They can spend this income to buy more ships for different purposes. Players not only place their merchant ships on the most profitable trade routes, but also hire pirates to blow up rival ships, police corvettes and stations to protect against pirates, and open new trade routes.
The first player to earn 20 Income Points wins.
Players start the game with a single merchant ship and take control of trade zones and paths. The richer trading zones a player controls, the more income they receive.
They can spend this income to buy more ships for different purposes. Players not only place their merchant ships on the most profitable trade routes, but also hire pirates to blow up rival ships, police corvettes and stations to protect against pirates, and open new trade routes.
The first player to earn 20 Income Points wins.
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ag.gameitem.lastUpdated: 2025-04-30 18:52:22.735