21 Plots Too Second Edition
2016 • 0-0 Spieler • Alter 0+
Für wen eignet sich das Spiel?
Wenn Ihr Rollenspiele mögt und gerne die Genres Science Fiction spielt passt es sehr gut.
Für die Profis unter Euch können folgende Mechaniken: Attribute/Stat Based, Dice und Skill Based ausschlaggebend sein...
Spiele Daten
- Verlag
- Independence Games
- Designer
- Tony Hicks, Audra Layton, Greg Seaborn, John Waldon, John Watts, Wendy Watts
- Künstler
- Algol
- Mechaniken
- Attribute/Stat Based (STR, CON, PER, etc), Dice (Primarily d6), Skill Based (buy or gain skills)
- Genre
- Science Fiction
Following in the footsteps of our popular supplement 21 Plots, 21 Plots Too presents 21 situations with 6 possible outcomes for the Referee to use with a gaming group. These quick adventures are sure to rescue a Referee or Gamemaster when they are in desperate need of an adventure for their group.
Didn't get time to plan this week? Need something for a quick pick-up game? Do you require a diversion from an already planned campaign? Or have your players strayed from the anticipated path?
We're here to help! Choose one of these scenarios. Then simply roll 1d6 to determine the outcome or simply choose it yourself.
Like all our products, the main intention of this book is to provide an extra spark to the Referee's imagination.
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