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   Cthulhu Wars: Tcho-Tcho Tribes (2020)

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Who is this game suitable for?

Suitable for ages 14 and up. You can play with 2 to 5 players.
For the pros among you, the following mechanics can be decisive: Action Points, Area Movement, Dice Rolling und Variable Player Powers...

Game Data

Average time to play: 120
Minimum age: 14
Number of players: 2 - 5
Publisher: Petersen Games
Designers: Sandy Petersen
Artists: Unknown
Mechanics: Action Points, Area Movement, Dice Rolling, Variable Player Powers
Durchschnitt: 0.0 (0 Bewertungen )
This expansion contains 12 spellbooks. - 3 univeral spellbooks Hierophants, Soulless and Terror. - 3 Tsang Tribe spellbooks Idolatry, Martyrdom and Tablets of the Outer Gods. - 3 Leng Tribe spellbooks Surprise! an action costing 2 Power. An enemy player has to choose one of his acolytes, and swap it out for one of your Proto-Shoggoths. Dark Rituals Use it once per turn. When you play it, each enemy player with one of your High Priests in their Starting Area has to choose whether to pay you 2 Power or 2 Doom. (A player with less than 2 Power or Doom is immune.) Fulmination A one-time post-battle effect. If Ubbo-Sathla was killed in the Battle, you can discard him out of the game permanently, and gain 1 Elder Sign for each unit killed in the battle (on both sides). - 3 Sarkomand Tribe spellbooks Otherworld Alliances this adds 1 to the Combat of all your Neutral Monsters and Terrors. Doomsday another one-use spellbook. When you take it, you immediately pick any Independent Great Old One with a cost of 2 or 4 (only) and place it at your controlled Gate. Always fun. Inerrant when you Ritual, gain 1 Elder Sign for each enemy-controlled Gate at which you have any Great Old Ones.

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Alternative names: Cthulhu Wars: Tcho-Tcho Tribes
Last Updated: 2025-08-21 13:52:17 UTC

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