26 Ways
2003 • 0-0 Players • Age 0+
Who is this game suitable for?
If you like role-playing games and enjoy playing genres like Generic / Universal, this game is perfect for you.
For the pros among you, the following mechanics can be decisive: Unusual Randomizer und Unusual Randomizer...
Game Data
- Publisher
- (Web published), (Web published)
- Designers
- Mark Vallianatos, Mark Vallianatos
- Artists
- (Uncredited), (Uncredited)
- Mechanics
- Unusual Randomizer (not using dice or cards), Unusual Randomizer (not using dice or cards)
- Genre
- Generic / Universal
From the introduction:
26 Ways is a Role Playing Game with a Word Game nestled at its heart. 26 Ways provides a framework for role-playing stories in a made-up world. At key points in the developing story, you’ll answer the question – What Happens Next? – and what you say goes. There’s a catch. You can only narrate actions derived from words starting with a single letter of the alphabet. Every time you act, the letter changes. You’ll have to think fast, and be creative, to find a way to express what you want to have happen. So bring your imagination… and mind your Ps and Qs.
Alternative names
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