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   Objective: Tunis (1991)

Image of Objective: Tunis 🔎

Who is this game suitable for?

Suitable for ages 0 and up. You can play with 2 to 2 players.
For the pros among you, the following mechanics can be decisive: Dice Rolling, Hexagon Grid, Movement Points und Ratio / Combat Results Table...

Game Data

Average time to play: 120
Minimum age: 0
Number of players: 2
Publisher: Decision Games (I)
Designers: Vance von Borries
Artists: Unknown
Mechanics: Dice Rolling, Hexagon Grid, Movement Points, Ratio / Combat Results Table
Durchschnitt: 0.0 (0 Bewertungen )
Objective: Tunis is the sixth game in the "Battles for North Africa" Series. Originally published in Strategy & Tactics issue #140 (February 1991). The game is an Operational level simulation of the World War II battles fought during late 1942 between Axis and Allied forces for control of Tunis. Victory by the Allies would have led to Rommel's army in Libya being trapped and the war in North Africa being shortened. The period covered starts November 11th and ends December 9th 1942. There are two shorter scenarios ("Spearhead" and "Battle for the Ports") and one that covers the whole period. The other games in the series are: Decision At Kasserine: Rommel's Last Chance, O'Connor's Offensive, Hellfire Pass, Rommel at Bay, Patton Goes to War, and Race For Tunis. Game Scale: Turn: 12 hours Hex: 2 miles / 3.2 km Unit: Platoon to Battalion Game Inventory: One 22" X 34" mapsheet One countersheet (200 1/2" counters) One 20 page rules booklet

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Alternative names: Objective: Tunis
Last Updated: 2025-10-22 15:02:13 UTC

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