Become the Hunted
(2002)
| Publisher: | Wizards of the Coast |
| Designers: | Carl Buehler |
| Artists: | (Uncredited) |
| Mechanics: | Attribute/Stat Based (STR, CON, PER, etc), Dice (Primarily d6), Dice Pool (Roll multiple dice vs target), Exploding Dice (Die may 'explode' into a second roll), Point Based (allocate points to get skills, powers, etc), Race Based (Player Race/Species affects gameplay), Skill Based (buy or gain skills) |
| Genre: | Science Fiction (Cyberpunk), Fantasy (Modern Urban Fantasy) |
"From the front page:
Become the Hunted
(King Cobra #1)
A 1-Round Shadowrun: Virtual Seattle 3.0 Scenario
VS03-SA03
by Carl Buehler
Someone has convinced elements of the UCAS military that the best way to combat freelance shadowrunners is with their peers. It's your job to show Major Black and Staff Sargent Sunday what you can do in a series of military exercises. No need to worry chummer, the military promises not to play rough even though medevac has been promised.
"
Alternative names:
Become the Hunted
Last Updated: 2025-08-16 11:18:00 UTC
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