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   FarWater (2023)

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Who is this game suitable for?

Suitable for ages 10 and up. You can play with 2 to 5 players.
For the pros among you, the following mechanics can be decisive: Area Movement, Auction: Multiple Lot, Contracts, Dice Rolling, Hexagon Grid, Modular Board, Moving Multiple Units, Network and Route Building, Ownership, Take That, Trading, Victory Points as a Resource, Worker Placement, Auction: Multiple Lot, Contracts, Dice Rolling, Hexagon Grid, Modular Board, Moving Multiple Units, Network and Route Building, Ownership, Take That, Trading, Victory Points as a Resource und Worker Placement...

Game Data

Average time to play: 120
Minimum age: 10
Number of players: 2 - 5
Publisher: (Self-Published), (Self-Published)
Designers: Bartosz Pawela, Bartosz Pawela
Artists: Maciej Pawela, Marek Rymar, Mofei Wang, Maciej Pawela, Marek Rymar, Mofei Wang
Mechanics: Area Movement, Auction: Multiple Lot, Contracts, Dice Rolling, Hexagon Grid, Modular Board, Moving Multiple Units, Network and Route Building, Ownership, Take That, Trading, Victory Points as a Resource, Worker Placement, Auction: Multiple Lot, Contracts, Dice Rolling, Hexagon Grid, Modular Board, Moving Multiple Units, Network and Route Building, Ownership, Take That, Trading, Victory Points as a Resource, Worker Placement
Durchschnitt: 0.0 (0 Bewertungen )
FarWater is a marine board game set in the time of the great discoveries in which 2 to 5 players gather riches through trade and piracy, exploring and settling an archipelago of islands they created. FarWater modular board creation system is designed to create unique basins for movement of ships, as well as islands of any size and shape. This is done by players that add more hexes to the board as the game progresses creating a unique archipelago with each game. The game starts with each player taking control of a single ship on a single starting hex. They proceed to take turns until all of the hexes are added to the archipelago or one of the players gathers the necessary amount of gold to win. Each turn consists of adding another hex to the board with possibility to settle a new land and then rolling a custom dice. The possible results of the roll are: Set Sail! Each of the players can move, trade or explore using controlled ships. They can also choose to expand their fleets. Jolly Roger. Player that rolled the dice can choose to rob ships of his competitors. Storm. A tropical disaster sends all ships not protected by ports to the bottom of the sea. FarWater gameplay and the shape of the archipelago depends on the players imagination and their strategy. Their collective choices will shape both the trade and travel during their games. —description from the designer

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Alternative names: FarWater
Last Updated: 2025-08-29 08:56:15 UTC

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