Panjshir '82
(2022)
Who is this game suitable for?
Suitable for ages 15 and up. You can play with 1 to 1 players.
For the pros among you, the following mechanics can be decisive: Card Play Conflict Resolution, Dice Rolling, Finale Ending, Hexagon Grid, Resource to Move, Roll / Spin and Move, Scenario / Mission / Campaign Game, Solo / Solitaire Game und Variable Set-up...
Game Data
| Average time to play: | 90 |
| Minimum age: | 15 |
| Number of players: | 1 |
| Publisher: | (Web published) |
| Designers: | Edward Osborne |
| Artists: | Unknown |
| Mechanics: | Card Play Conflict Resolution, Dice Rolling, Finale Ending, Hexagon Grid, Resource to Move, Roll / Spin and Move, Scenario / Mission / Campaign Game, Solo / Solitaire Game, Variable Set-up |
Command bands of Mujahideen fighters in the infamous Panjshir valley during the Soviet-Afghan war. Raise your warband's fighting ability as they seek to accomplish their objectives within the valley and evade patrolling companies of USSR units.
This is not a wargame in of the traditional hex & counter style: there are limited units on the board and a wide range of dynamic encounters that will make each session unfold differently. The goal is to evoke the aesthetic and feel of the 1979-1989 conflict in Afghanistan.
An asymmetric single-player table-top wargame, two player-controlled Mujahideen bands roam a hexed valley attempting to amass the ‘Combat Power’ necessary to undertake two risky ‘Critical Strikes’ – the significant actions that presage game-ending withdrawals. Most of the time it’s in your interest to avoid the five Soviet companies that also wander the map. These formidable foes patrol randomly, but will bee-line towards player units in response to certain random encounters and battle results.
—description from the designer
Alternative names:
Panjshir '82
Last Updated: 2025-08-03 13:58:32 UTC
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