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   Anima Tactics: High Arbiter Alastor (2009)

Image of Anima Tactics: High Arbiter Alastor 🔎

Who is this game suitable for?

Suitable for ages 12 and up. You can play with 2 to 2 players.
For the pros among you, the following mechanics can be decisive: Action Points und Dice Rolling...

Game Data

Average time to play: 60
Minimum age: 12
Number of players: 2
Publisher: Fantasy Flight Games
Designers: Unknown
Artists: Unknown
Mechanics: Action Points, Dice Rolling
Durchschnitt: 0.0 (0 Bewertungen )
"High Arbiter Alastor is the Arbiter of Demons, the Dark Master of the War. There are many names for someone who has forgotten his own. As a high power under the direct command of the High Archon, Alastor has been unleashed upon the world to destroy the pillars than sustain it. Dark Azur Alliance Leader Warrior - Lv. 80 At 6 | Dm 6 | Df 9 | Ar 4 | LP 18 | Re 11 | Mo 6/10 | AP 3/5 Innate Abilities: Critical Mastery ooo - Ignis (Ki, Attack) +2 Attack / +2 Damage. ooo - Pandemonium (Ki, Attack) +6 Damage. ARBITER ALASTOR Arbiter Orders Orders per Turn: 3 Influence Zone: 12 inches. Limitation: Alastor’s Arbiter Orders do not affect Characters of equal or greater level, other Arbiters, or Summoned creatures. o - Motum (Special, Effect) Move one friendly unit within Alastor's Influence Zone 2 inches. This does not count as a Movement. Motum may not be used more than once on the same Character in a Turn. oo - Terminus (Special, Attack) A friendly Unit within Alastor's Influence Zone makes a free hand-to-hand Attack with +3 Attack / +3 Damage. The character who makes this attack is removed from play after it is resolved. oo - Opugnis (Special Attack) A friendly Unit within Alastor's Influence Zone makes a free hand-to-hand Attack. "

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Last Updated: 2025-08-16 01:23:07 UTC

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