Marine: 2002 – A Game of the First Lunar War
(1979)
Für wen eignet sich das Spiel?
Für alle ab 12 Jahren. Ihr könnt das Spiel mit 2 bis 6 Spielern spielen.
Für die Profis unter Euch können folgende Mechaniken: Dice Rolling, Hexagon Grid, Line of Sight, Modular Board, Paper-and-Pencil, Scenario / Mission / Campaign Game, Simulation und Three Dimensional Movement ausschlaggebend sein...
Spiele Daten
| Durchschnittliche Spieldauer: | 240 |
| Mindestalter: | 12 |
| Anzahl Spieler: | 2 - 6 |
| Verlag: | Yaquinto |
| Designer: | Kerry Anderson, Michael J. Matheny |
| Künstler: | Unbekannt |
| Mechaniken: | Dice Rolling, Hexagon Grid, Line of Sight, Modular Board, Paper-and-Pencil, Scenario / Mission / Campaign Game, Simulation, Three Dimensional Movement |
Marine: 2002 is a tactical level simulation of combat on or near the surface of the moon. Neutron warheads, rocket shells, lasers and charged particle beams fly through the vacuum. Units move over the ground and in the "air", and engagement ranges are limited only by a unit's current horizon, which depends on its altitude. Communications, command and control, morale, cumulative vehicle damage, orbiting weapons platforms...It's all there!
Several scenarios are provided, with playing times ranging from one to four hours. Geomorphic mapboards and movable terrain features (craters of various sizes) provide for plenty of replayability.
Solar Marine, also by Kerry Anderson, is very similar to Marine: 2002.
Alternative Namen:
Marine: 2002 – A Game of the First Lunar War
Last Updated: 2025-08-12 12:43:06 UTC
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