Crimson Contracts: The Assassin's Manifesto
2002 • 0-0 Players • Age 0+
Who is this game suitable for?
If you like role-playing games and enjoy playing genres like Fantasy, this game is perfect for you.
For the pros among you, the following mechanics can be decisive: Attribute/Stat Based, Class Based, Dice, Dice, Grid-based, Level Based, Race Based und Skill Based...
Game Data
- Publisher
- Ambient, Inc.
- Designers
- Mike Chapin, Tim Willard
- Artists
- Michael Martin (I)
- Mechanics
- Attribute/Stat Based (STR, CON, PER, etc), Class Based (Pilot, Wizard, Scientist, etc), Dice (Primarily d20), Dice (Various), Grid-based (uses square terrain for move/combat), Level Based (Earn XP and level up), Race Based (Player Race/Species affects gameplay), Skill Based (buy or gain skills)
- Genre
- Fantasy
"Publisher blurb:
Caine was the first to kill. There are new blood who follow his ways. They kill. Some for pleasure, some out of hate, some jealousy... and many do it for gold. The red gold of blood. The Assassin's Sourcebook. Dark tales of killers for hire. New core and prestige classes, spells, magic, equipment, variant rules for breaking someone's neck, torture, handling poison, intimidation, garroting and chokeholds; and much, much more.
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Alternative names
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