Flying Mounts
(2025)
| Publisher: | Dungeon Masters Guild |
| Designers: | Christopher Hamwell |
| Artists: | Eric Von Darknoir |
| Mechanics: | Attribute/Stat Based (STR, CON, PER, etc), Class Based (Pilot, Wizard, Scientist, etc), Dice (Primarily d20), Dice (Various), Level Based (Earn XP and level up), Race Based (Player Race/Species affects gameplay) |
| Genre: | Fantasy (High Fantasy) |
So, your players want to train a dragon . . .
In the vast worlds of Dungeons & Dragons, few accomplishments offer as much prestige, freedom and tactical advantage as securing a flying mount. Soaring high above treacherous terrain, bypassing road-bound dangers, and striking from above—these are just a few of the many benefits that await those who commit to this extraordinary challenge. However, this power does not come easily.
Taming and training a flying mount is not a simple transaction. It is a long-term investment of time, resources and patience. Whether hatching a griffon or earning the trust of a noble dragon, the process requires specialized knowledge, a bond forged through consistent training and a willingness to navigate the challenges of mount care.
Within these pages, you will find rules covering every aspect of acquiring, training and taming flying mounts. From the costs of upkeep to their housing and feeding needs, we leave no stone unturned. Numerous creatures are described in detail, from the agile giant bat to the formidable roc, and even a few exceptional and nefarious creatures like the cloaker and nightmare.
Alternative names:
Flying Mounts
Last Updated: 2025-10-15 23:29:42 UTC
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