Central Pacific Campaign 1943-44
(2018)
Who is this game suitable for?
Suitable for ages 0 and up. You can play with 1 to 1 players.
For the pros among you, the following mechanics can be decisive: Action Points, Area Movement, Chit-Pull System, Dice Rolling, Movement Points, Simulation, Solo / Solitaire Game und Static Capture...
Game Data
| Average time to play: | 0 |
| Minimum age: | 0 |
| Number of players: | 1 |
| Publisher: | Decision Games (I) |
| Designers: | Joseph Miranda |
| Artists: | Tom Willcockson |
| Mechanics: | Action Points, Area Movement, Chit-Pull System, Dice Rolling, Movement Points, Simulation, Solo / Solitaire Game, Static Capture |
"The Central Pacific Campaign" is a solitaire, strategic-level wargame of the struggle for control of the Central Pacific during World War II. The solitaire player is commanding the US forces and the system controls the Japanese forces. The player wins by accomplishing historic campaign milestones ahead of what was done historically, thereby opening the way for an earlier invasion of Okinawa or Formosa. Most ground units represent divisions, brigades or regiments. Aircraft units represent two groups or regiments (six to eight squadrons), and are each identified by the primary type of aircraft in those units. Ship units represent one fleet aircraft carrier, divisions of two light or escort carriers, two battleships, four cruisers, squadrons of six to eight destroyers and one light cruiser. The map is drawn to emphasize the strategically critical zones and islands in the Central Pacific. Each grid box on the map is 300 miles from side to side. Each turn represents one month.
Alternative names:
Central Pacific Campaign 1943-44
Central Pacific Campaign 1943-1944
Last Updated: 2025-12-18 00:37:31 UTC
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