The Institute for Magical Arts
(2015)
Who is this game suitable for?
Suitable for ages 8 and up. You can play with 2 to 2 players.
For the pros among you, the following mechanics can be decisive: Area Majority / Influence, Dice Rolling, Simultaneous Action Selection und Variable Player Powers...
Game Data
| Average time to play: | 30 |
| Minimum age: | 8 |
| Number of players: | 2 |
| Publisher: | Dr. Finn's Games |
| Designers: | Steve Finn |
| Artists: | Lawrence van der Merwe |
| Mechanics: | Area Majority / Influence, Dice Rolling, Simultaneous Action Selection, Variable Player Powers |
"The Institute for Magical Arts is in a state of discord due to the mysterious disappearance of its principal magician and headmaster, Dr. Finneas. Two senior wizards are now contending to fill his shoes and bring a state of harmony back to the Institute. However, the wizards have contrasting ideas about the Institute's direction. To gain the title of headmaster, the wizards must gain the trust of their colleagues and gather as much magical powers through the tools of their trade as possible.
The Institute for Magical Arts is a two-player dice and area control game in which players use dice rolls to place "power stones" onto different cards in an attempt to win those cards. Once won, cards offer either special powers or victory points or both.
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Alternative names:
The Institute for Magical Arts
Last Updated: 2025-08-17 14:40:42 UTC
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