In Deo Veritas: Fast Play Rules for Exciting Seventeenth Century Battles in Smaller Scales
(2020)
| Average time to play: | 380 |
| Minimum age: | 12 |
| Number of players: | 2 - 4 |
| Publisher: | Helion and Company |
| Designers: | Philip Garton |
| Artists: | Unknown |
| Mechanics: | Dice Rolling, Measurement Movement, Scenario / Mission / Campaign Game, Simulation, Turn Order: Random |
Designed to recreate actual battles, In Deo Veritas focuses on the command decisions needed to maintain the motivation of the army. The six actual battle scenarios provide a range of different challenges from the warfare of the seventeenth century.
Battles are played at the brigade level with all major elements are on 75mm/3" wide bases.
Using smaller scale figures (6-15mm) lets players give their units a realistic feel.
The ground scale of 1" = 40yds means the typical 6ft x 4 ft table is large enough to accommodate most battles of the period.
Most players will already have everything needed to play (d6, tape measure and a deck of cards).
To learn the rules will take 2 hours or so using some of the smaller battles. Once you have become familiar with the core elements then your games will flow more quickly and a larger battle such as Wittstock should last for 3-4 hours depending on the arrival of the reinforcements!
Nothing is certain; but generals that hone their skills are more likely to be victorious.
—description from the publisher
Last Updated: 2025-08-26 11:55:01 UTC
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