Tagmar
(1990)
| Verlag: | GSA |
| Designer: | Julio Augusto Cezar, Jr., Ygor Moraes Esteves da Silva, Marcelo Rodrigues (I) |
| Künstler: | Ygor Moraes Esteves da Silva |
| Mechaniken: | Action Table (table determines action outcomes), Attribute/Stat Based (STR, CON, PER, etc), Dice (Primarily d10), Dice (Primarily d20), Grid-based (uses square terrain for move/combat), Level Based (Earn XP and level up), Progression Tree (Skills, professions, magic abilities, etc.), Race Based (Player Race/Species affects gameplay), Skill Based (buy or gain skills) |
| Genre: | Fantasy |
"Translated from Cover of the Box
"Tagmar
A medieval adventures game
"Since uncountable ages, when the gods created the world of Tagmar, wars scourge the earth. Its in this scenario that adventurers use swords and magic to confront supernatural creatures and constant threats. These are the heroes that forge their legends by fire and iron..."
In this game with rules in the Role playing games style, the participants control and interpret the actions of adventurers in Tagmar. This genre also know as RPG has great acceptance in the whole world , reaching now to Brasil through Tagmar."
"
Alternative Namen:
Tagmar
Last Updated: 2025-08-14 17:41:52 UTC
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