To a God Unknown
(1994)
| Publisher: | Tactical Studies Rules (TSR) |
| Designers: | William Paul Crum |
| Artists: | (Uncredited) |
| Mechanics: | Attribute/Stat Based (STR, CON, PER, etc), Class Based (Pilot, Wizard, Scientist, etc), Dice (Various), Level Based (Earn XP and level up), Race Based (Player Race/Species affects gameplay), Random Attribute Generation (during Character Creation) |
| Genre: | Fantasy (High Fantasy) |
A Two Round Tournament
From the introduction:
Your group of hearty dwarves has set out for the New World in search of Gold! The power it brings, the challenges, the wealth, and ability to be your own dwarf. Whenever you think on the idea of the wealth to be obtained, your heart quickens and your mind feels feverish. You feel vitally alive as your hand reflexively tightens on axe haft or sword pommel.
Alternative names:
To a God Unknown
Last Updated: 2025-10-17 17:56:41 UTC
Load comments...