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   Decision At Kasserine: Rommel's Last Chance (1983)

Image of Decision At Kasserine: Rommel's Last Chance 🔎

Who is this game suitable for?

Suitable for ages 12 and up. You can play with 1 to 2 players.
For the pros among you, the following mechanics can be decisive: Dice Rolling, Hexagon Grid, Ratio / Combat Results Table und Simulation...

Game Data

Average time to play: 300
Minimum age: 12
Number of players: 1 - 2
Publisher: 3W (World Wide Wargames), Hobby Japan
Designers: Vance von Borries
Artists: Ina Clausen, Rodger B. MacGowan
Mechanics: Dice Rolling, Hexagon Grid, Ratio / Combat Results Table, Simulation
Durchschnitt: 0.0 (0 Bewertungen )
Published in The Wargamer Magazine Vol.I, #23, this game covers the German operations called Fruelingswind & Morgenluft which led to the famous battle at Kasserine Pass in Tunisia in 1943. This game feature a rich variety of nationalities (US, British, French, German, and Italian) as well as unit types (motorcyle troops even!) played on a single map. Units are generally companies and battalions, with individual batteries of artillery. Game turns are half a day each and each hex = 2 miles. The game stresses the importance of headquarters units for coordination (particularly of air support) and has some of the best artillery rules ever. The game has since been updated by GMT's Kasserine in 2001. This game would become part of what would be known as the "Battles for North Africa" Series. It was also released in a boxed format by 3W. A very thin box containing exact reprints of the rules, maps and counters. The other games in the "Battles for North Africa" Series are: Rommel at Bay, O'Connor's Offensive, Hellfire Pass, Patton Goes to War, Objective: Tunis, and Race For Tunis.

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Last Updated: 2025-12-17 01:53:06 UTC

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