Second Age of Walkers
2005 • 0-0 Players • Age 0+
Who is this game suitable for?
If you like role-playing games and enjoy playing genres like Fantasy (Science Fantasy), this game is perfect for you.
For the pros among you, the following mechanics can be decisive: Attribute/Stat Based, Class Based, Dice, Grid-based, Level Based, Point Based und Race Based...
Game Data
- Publisher
- Goodman Games, Sword & Sorcery Studios, White Wolf Entertainment AB
- Designers
- Neal Gamache, F. Wesley Schneider, Andrew Smith, Matt Sprengeler, Christina Stiles
- Artists
- Ed Bourelle, Kari Christensen, Nick Greenwood, Liz Harper, Shane Hartley, Bradley McDevitt, Kian Chai NG, Alex Sheikman, Jeremy Simmons, Grey Thornberry
- Mechanics
- Attribute/Stat Based (STR, CON, PER, etc), Class Based (Pilot, Wizard, Scientist, etc), Dice (Primarily d20), Grid-based (uses square terrain for move/combat), Level Based (Earn XP and level up), Point Based (allocate points to get skills, powers, etc), Race Based (Player Race/Species affects gameplay)
- Genre
- Fantasy (Science Fantasy)
Publisher Blurb:
Giant Mechs Walk The Earth
An age of destruction paved the way for the Second Age of Walkers. Life in DragonMech depends on the gigantic mechanized walkers that provide safety, shelter, and transportation. Behold a world reshaped by the mech!
A Fantasy World Unlike Any Other
This 192-page campaign sourcebook offers the first detailed look at the world of DragonMech. Learn about the autocratic Stenian Confederacy, the mysterious Irontooth Clans, the ambitious Legion, and the ephemeral L'arile Nation, including new feats, mechs, and classes that allow you to personalize characters from those factions. Along the way, find your own answers to the mysteries of the Gearwrights Guild: Was there really a First Age of Walkers before the dawn of magic?
Alternative names
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