Runner Havens
(2006)
| Publisher: | Fanpro |
| Designers: | Lars Blumenstein, Robert Boyle, Brian Cross, Robert Derie, Jong-Won Kim, Robyn King-Nitschke, Jason Levine (I), Peter Taylor |
| Artists: | Mikael Brodu, Ed Cox, Alex Draude, Vincent Dutrait, Jacob Glaser, John Gravato, R. K. Post, Mike Rooth, Klaus Scherwinski, Chad Sergesketter |
| Mechanics: | Attribute/Stat Based (STR, CON, PER, etc), Dice (Primarily d6), Dice Pool (Roll multiple dice vs target), Exploding Dice (Die may 'explode' into a second roll), Point Based (allocate points to get skills, powers, etc), Race Based (Player Race/Species affects gameplay), Skill Based (buy or gain skills) |
| Genre: | Science Fiction (Cyberpunk), Fantasy (Modern Urban Fantasy), Modern (Urban) |
From the back of the book:
Runner Havens - The first core setting book for Shadowrun, Fourth Edition - introduces the players to two of the world's premier shadowrunner sprawls: Seattle and Hong Kong. Each city is described in detail from a shadowrunner's point of view, covering key topics such as the balance of power, corporate and underworld affairs, places to see, strange magics, and key features of interest. A wealth of plot hooks are also included. Four other runner-favored cities - Cape Town, Caracas, Hamburg, and Istanbul - are also covered, and gamemaster advice is provided for transforming any specific urban locale into a shadow haven.
Alternative names:
Runner Havens
Last Updated: 2025-10-10 13:46:41 UTC
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