Federation & Empire: Planetary Operations
(2005)
Who is this game suitable for?
Suitable for ages 12 and up. You can play with 2 to 0 players.
For the pros among you, the following mechanics can be decisive: Dice Rolling und Hexagon Grid...
Game Data
| Average time to play: | 0 |
| Minimum age: | 12 |
| Number of players: | 2 - 0 |
| Publisher: | Amarillo Design Bureau, Inc. |
| Designers: | Stephen V. Cole |
| Artists: | Ted Geibel |
| Mechanics: | Dice Rolling, Hexagon Grid |
Planetary Operations is about more than just planets!
Expand your Federation & Empire campaign with these new ships, rules, and capabilities.
Police Carriers, Police Flagships, Monitor PF pallets, Troop Pod counters
Special Raids can now use drones, fighters, spies, and commandos.
Four scenarios provide alternate starts to the General War. In Crosswinds, the Klingons and Lyrans each fight their own enemy. In Backdraft, the Kzintis launch a pre-emptive attack. In Fire in the East, the Klingons attack the Federation first! And in Demon of the Eastern Wind, the Gorns and Romulans start the General War!
Cloaked decoys, Megafighters, Tholian pinwheels, Blockade Running, and more!
Of course, we do have Planet rules as well, including:
Colonies allow you to "build a planet' anywhere! Planetary docks repair ships.
Marine Major Generals lead planetary invasions. Over 400 new playing pieces.
Build new shipyards to expand production or replace losses.
Depot repairs return destroyed ships, conversion during repair, combat repairs.
Deficit spending, allowable substitutions, annexing provinces, and WYN Trade routes.
Alternative names:
Federation & Empire: Planetary Operations
Last Updated: 2025-08-13 03:28:01 UTC
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