What Happens Next
(1988)
Who is this game suitable for?
Suitable for ages 12 and up. You can play with 2 to 2 players.
For the pros among you, the following mechanics can be decisive: Dice Rolling, Grid Movement, Hexagon Grid, Movement Points, Ratio / Combat Results Table, Simulation, Variable Set-up und Zone of Control...
Game Data
| Average time to play: | 480 |
| Minimum age: | 12 |
| Number of players: | 2 |
| Publisher: | DTI (Diverse Talents, Incorporated) |
| Designers: | Thomas M. Kane |
| Artists: | Unknown |
| Mechanics: | Dice Rolling, Grid Movement, Hexagon Grid, Movement Points, Ratio / Combat Results Table, Simulation, Variable Set-up, Zone of Control |
What Happens Next is an Extension Variant for use with the Battle for Moscow FREE wargame by Game Designers' Workshop (GDW Games), which first appeared in "BattlePlan" Magazine, issue #7, by Thomas M. Kane.
This expansion allows the Soviet Player a means of continuing the game to 'play out' the Soviet Winter Counter-Offensive. There is a *NEW* set of Victory Conditions based upon victory points in which they are attained by eliminating enemy units, capturing cities and holding them by the time the game ends. For the Germans, there is a *BONUS* if they Capture Moscow.
This Variant has a Winter Effects Table, a means for Replacements to effect the creation of a Soviet 'Tank Army', and an extended Turn Record Track to display the entire *NEW* Game's length (including the Turns from the beginning of Battle for Moscow, which is required in order to play this).
Alternative names:
What Happens Next
Last Updated: 2025-10-05 06:51:41 UTC
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