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   El Alamein: Battles in North Africa, 1942 (1973)

Image of El Alamein: Battles in North Africa, 1942 🔎

Who is this game suitable for?

Suitable for ages 12 and up. You can play with 2 to 2 players.
For the pros among you, the following mechanics can be decisive: Dice Rolling, Grid Movement, Hexagon Grid und Simulation...

Game Data

Average time to play: 120
Minimum age: 12
Number of players: 2
Publisher: SPI (Simulations Publications, Inc.)
Designers: Jim Dunnigan
Artists: Redmond A. Simonsen
Mechanics: Dice Rolling, Grid Movement, Hexagon Grid, Simulation
Durchschnitt: 0.0 (0 Bewertungen )
EL ALAMEIN: Battles in North Africa, 1942, is an operational simulation, based on the KURSK Game System, of the battles between Rommel’s Panzer Armee Afrika and Montgomery’s Eighth Army near El Alamein from July through October 1942. The outcome of these bitterly-fought clashes finally ended Rommel’s eastern drive towards Alexandria and the Suez Canal, and forced a defeated and burned-out Panzer Armee Afrika to begin the long retreat west towards Tunisia There are three scenarios; The First Battle of El Alamein (July 1942), Alam Halfa (Sept 1942) and Battle of El Alamein (Oct 1942). Time Scale: 1 day (24 hours) per game turn Map Scale: 5 kilometers per hex Unit Size: regiment/brigade/division Game Components: One 22’’ x 28” hexagonal grid Map Sheet (with Turn Record Track and Scenario OOB Set Up Locations incorporated) 255 ½” cardboard Counters One 9” x 11½ ” map-fold Rules Booklet One 7¼” x 10” combined Combat Results Table and Terrain Effects Chart One 7¼” x 12” Scenario Variation Chart Two 8½” x 11” Errata Sheets (as 31 July 1973) One small six-sided Die One SPI 12” x 15” x 1” flat 24 compartment plastic Game Box (with clear compartment tray covers) and clear plastic game cover with Title Sheet

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Last Updated: 2025-08-12 14:21:36 UTC

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