Merc: D.O.W.
(1980)
Who is this game suitable for?
Suitable for ages 12 and up. You can play with 2 to 2 players.
For the pros among you, the following mechanics can be decisive: Dice Rolling, Events, Grid Movement, Hexagon Grid, Measurement Movement, Paper-and-Pencil, Player Judge, Scenario / Mission / Campaign Game und Simulation...
Game Data
| Average time to play: | 240 |
| Minimum age: | 12 |
| Number of players: | 2 |
| Publisher: | Adversary Games |
| Designers: | Jim McHone, Carl A. Smith, Jr. |
| Artists: | Unknown |
| Mechanics: | Dice Rolling, Events, Grid Movement, Hexagon Grid, Measurement Movement, Paper-and-Pencil, Player Judge, Scenario / Mission / Campaign Game, Simulation |
Publisher Description
Mercenaries, Dogs of War, a role-playing or miniatures game of late 20th century mercenaries. Rules include complete weapons lists, character generation, scenarios, maps, floor plans, which are excellent with or without a GM.
User Summary
A military-themed RPG co-authored by Carl Smith (of TSR and Pacesetter fame) and Jim McHone. This ziplocked game consists of two digest-sized rulebooks and a set of pull-out maps, charts, and tables.
Two supplements were later released. Code Name: Nova focused on Warsaw Pact forces and The OMEGA File was a role-playing adventure.
Alternative names:
Merc: D.O.W.
Last Updated: 2025-08-12 23:30:39 UTC
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