Witt
(1986)
Who is this game suitable for?
Suitable for ages 10 and up. You can play with 2 to 2 players.
For the pros among you, the following mechanics can be decisive: Grid Movement, Pattern Movement, Point to Point Movement, Square Grid, Static Capture, Grid Movement, Pattern Movement und Square Grid...
Game Data
| Average time to play: | 0 |
| Minimum age: | 10 |
| Number of players: | 2 |
| Publisher: | Afterglow Games, Afterglow Games |
| Designers: | Daniel A. Grossman, Daniel A. Grossman |
| Artists: | Unknown |
| Mechanics: | Grid Movement, Pattern Movement, Point to Point Movement, Square Grid, Static Capture, Grid Movement, Pattern Movement, Square Grid |
Witt incorporates the single piece movement and the jump and capture mechanism of checkers along with allowing players to jump their own pieces as in chinese checkers. There are multiple objectives that individually could be an agreed upon as a single win condition or in various combinations where all are needed to win.
The possible winning objectives are:
get a single peg to the row behind the opposite black line on the board (penetration).
get a single peg into the opponent's starting area, and keeping it there without capture for a single turn (occupation).
achieve a score of 13 (kept on two tracks on the side of the board) where a point is scored at the beginning of each turn for each of the player's pegs in the opponent's territory, even if it survived from a previous turn (accumulation)
at the beginning of the player's turn, has a single peg in the opponents territory that has all 8 surrounding holes empty (isolation).
eliminate all of the opponent's pieces (elimination).
There are also rules to prevent blocking (3 pegs of one player in a row) and to get players' pieces out of the set up area (one player cannot have more than 4 more pegs than the other in the set-up areas).
Alternative names:
Witt
Last Updated: 2025-08-28 13:06:37 UTC
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