The Space Gamer (Issue 25 - Nov 1979)
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| Average time to play: | 0 |
| Minimum age: | 0 |
| Number of players: | 0 |
| Publisher: | Metagaming |
| Designers: | W. G. Armintrout, James G. Branaum, Kenneth Burke, Martin Halbert, Roland Parenteau, David James Ritchie, Tim Solis, Howard Thompson, Frank B. Weir, Jr., Glenn Williams |
| Artists: | Aaron Arocho, David R. Deitrick, Eric Hotz, Robert E. Manns, Richard Mather, Will McLean, Ken Mitchroney, Mitch O'Connell, Robert Phillips, Roderick Phillips, Gene Woodley |
| Mechanics: | Unknown |
Special Stellar Conquest Issue
Issue #25 of The Space Gamer is a 28 page magazine that includes:
Articles
Stellar Conquest - Third Time Around by Howard Thompson
Inimical Ways to Play Stellar Conquest - Strategies for a classic by James G. Branaum
Expanding Your Stellar Conquests - Another Look at Stellar Conquest by Frank B. Weir, Jr.
Order Out of Chaos - Benefit Cost Analysis in Wargaming by Glenn L. Williams
Again, Harmonious Fists - More Far East Fighting by David James Ritchie
The Case of the Missing Micros - A Short Story by Tim Solis
Cyborg - A Review by W.G. Armintrout
Star Fleet Battles - A Review by Kenneth W. Burke
Everyday Life in TFT - How About a Mall Over There by Martin Halbert
The Unwritten Rules of Rivets - Robot Strategies by Roland Parenteau
Alternative names:
The Space Gamer (Issue 25 - Nov 1979)
Space Gamer (Issue 25 - Nov 1979)
Last Updated: 2025-10-20 22:26:31 UTC
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