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   High Frontier 4 All: Module 1 – Terawatt & Futures (2020)

Image of High Frontier 4 All: Module 1 – Terawatt & Futures 🔎

Who is this game suitable for?

Suitable for ages 14 and up. You can play with 1 to 5 players.
For the pros among you, the following mechanics can be decisive: Auction / Bidding, Deck, Bag, and Pool Building, Hand Management, Network and Route Building, Point to Point Movement, Simulation und Variable Player Powers...

Game Data

Average time to play: 240
Minimum age: 14
Number of players: 1 - 5
Publisher: 500 Nuances de Geek, Ediciones MasQueOca, Ion Game Design, Sierra Madre Games
Designers: Jeffrey Chamberlain, Phil Eklund
Artists: Josefin Strand
Mechanics: Auction / Bidding, Deck, Bag, and Pool Building, Hand Management, Network and Route Building, Point to Point Movement, Simulation, Variable Player Powers
Durchschnitt: 0.0 (0 Bewertungen )
Module 1 - Terawatt introduces two new patent decks: Freighters and GW Thrusters. Freighters are a new type of patent card allowing the transport of valuable factory goods back to Low Earth Orbit. GW Thrusters are more powerful and efficient versions of the MW Thrusters of the core game, allowing your Spacecraft to reach the outer planets more easily. This module also optionally introduces Futures which are special game goals to earn victory points.

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Last Updated: 2025-10-18 01:02:41 UTC

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