21 Plots III
2012 • 0-0 Spieler • Alter 0+
Für wen eignet sich das Spiel?
Wenn Ihr Rollenspiele mögt und gerne die Genres Science Fiction spielt passt es sehr gut.
Für die Profis unter Euch können folgende Mechaniken: Attribute/Stat Based, Dice, Lifepath Character Generation, Point Based, Race Based, Random Attribute Generation und Skill Based ausschlaggebend sein...
Spiele Daten
- Verlag
- Independence Games
- Designer
- Tony Hicks, John Watts, Wendy Watts
- Künstler
- Matt Kerns, Andreas Meyer, Luca Oleastri
- Mechaniken
- Attribute/Stat Based (STR, CON, PER, etc), Dice (Primarily d6), Lifepath Character Generation (Character starts at birth), Point Based (allocate points to get skills, powers, etc), Race Based (Player Race/Species affects gameplay), Random Attribute Generation (during Character Creation), Skill Based (buy or gain skills)
- Genre
- Science Fiction
"From the publisher:
Running a Traveller game can often be challenging.
Perhaps your campaign isn't quite ready. Maybe the last campaign finished a session or two early. Maybe your players have strayed from the expected path. Or maybe you're looking for a short session idea to introduce Traveller to a new group of players.
Whatever the reason, we're here to help!
Much like 21 Plots and 21 Plots Too before it, 21 Plots III presents 21 situations with 6 possible outcomes for Traveller groups equipped with a starship and ready to travel.
Like all our products, the main intention of this book is to provide an extra spark to the Referee's imagination.
"
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