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   The Lost Hold Solo Adventure (2024)

Image of The Lost Hold Solo Adventure 🔎
Publisher: Frontier Gaming, Frontier Gaming
Designers: P. G. Harrington, P. G. Harrington
Artists: P. G. Harrington, P. G. Harrington
Mechanics: Dice (Primarily d20), GM-less (No gamemaster needed to play), Point Based (allocate points to get skills, powers, etc), Reading (for Periodicals, Adventure Books, etc), Attribute/Stat Based (STR, CON, PER, etc), Dice (Primarily d20), GM-less (No gamemaster needed to play), Point Based (allocate points to get skills, powers, etc), Reading (for Periodicals, Adventure Books, etc)
Genre: Science Fiction (Space Opera)
Durchschnitt: 0.0 (0 Bewertungen )
The outer fringes of the Known have long been a lawless wasteland where pirate factions reign supreme. Once governed by the galactic authorities, this part of the universe has now descended into chaos, with rival pirate clans fighting for control over trade routes, black market operations, and ancient shipwrecks rich with forgotten technology. The infamous sector known as Vezar’s Rift has become the battlefield where these factions draw their bloodlines, and alliances shift like the starlight beyond their viewports. Two dominant pirate factions rule these regions – The Ha’ur Brotherhood, a brutal syndicate led by the cunning and ruthless Var’eth Ha’ur, and The Zephron Fleet, commanded by the enigmatic and strategic Admiral Zarim Zephron. While the Ha’ur Brotherhood deals in fear and brutality, attacking colonies and small fleets without mercy, the Zephron Fleet is more surgical in its operations, using swift strikes and sabotage to cripple its enemies from the inside. Caught between them are the independent smugglers, traders, and captains trying to survive while aligning with whichever side keeps them alive. But there is a rumour spreading through the factions an ancient Formari ship, filled with untold treasures, has been found hidden within a drifting asteroid field. Both sides are mobilizing for the ultimate heist, and neither is willing to leave empty-handed. In this Solo Adventure you assume the role of a Character in a Dark Science Fantasy setting. You will require The Haven Fallen Core Rulebook (CRB), and any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play. The story is set up with an Introduction, a handful of location details and a few pertinent Story Points. The rest is down to you and your imagination. The Actions you take should depend on who and what you see, and how you wish to interact. Keep a record of your story and adapt it as per the result of each Action. As you progress you will see that you are behaving as your own Storyteller, creating the interactive world in which you are playing. Use the Character Creation section of the CRB to create your Character and use the Storyteller section of the CRB to assist with generating NPCs. Once you have familiarised yourself with the following few pages, you are ready to begin. THE BONUS DIE When allowed to roll a Bonus Die, roll two of the same required Dice and choose the most beneficial result.

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Alternative names: The Lost Hold Solo Adventure
Last Updated: 2025-08-31 17:32:05 UTC

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