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   Dead of Winter: A Crossroads Game (2014)

Image of Dead of Winter: A Crossroads Game 🔎

Who is this game suitable for?

Suitable for ages 13 and up. You can play with 2 to 5 players.
For the pros among you, the following mechanics can be decisive: Action Points, Area Movement, Dice Rolling, Hand Management, Narrative Choice / Paragraph, Push Your Luck, Scenario / Mission / Campaign Game, Semi-Cooperative Game, Storytelling, Trading, Traitor Game, Turn Order: Progressive, Variable Player Powers und Voting...

Game Data

Average time to play: 120
Minimum age: 13
Number of players: 2 - 5
Publisher: Plaid Hat Games, Arclight Games, Cube Factory of Ideas, Edge Entertainment, Fantasy Flight Games, Filosofia Éditions, Galápagos Jogos, Game Harbor, Gém Klub Kft., Gemenot, Heidelberger Spieleverlag, Korea Boardgames, Meanbook Games, MINDOK, Raven Distribution, Rozum, Siam Board Games
Designers: Jonathan Gilmour-Long, Isaac Vega
Artists: David Richards, Fernanda Suárez, Peter Wocken
Mechanics: Action Points, Area Movement, Dice Rolling, Hand Management, Narrative Choice / Paragraph, Push Your Luck, Scenario / Mission / Campaign Game, Semi-Cooperative Game, Storytelling, Trading, Traitor Game, Turn Order: Progressive, Variable Player Powers, Voting
Durchschnitt: 0.0 (0 Bewertungen )
""Crossroads" is a game series from Plaid Hat Games that tests a group of survivors' ability to work together and stay alive while facing crises and challenges from both outside and inside. Dead of Winter: A Crossroads Game, the first title in this series, puts 2-5 players in a small, weakened colony of survivors in a world in which most of humanity is either dead or diseased, flesh-craving monsters. Each player leads a faction of survivors, with dozens of different characters in the game. Dead of Winter is a meta-cooperative psychological survival game. This means players are working together toward one common victory condition, but for each individual player to achieve victory, they must also complete their personal secret objective, which could relate to a psychological tick that's fairly harmless to most others in the colony, a dangerous obsession that could put the main objective at risk, a desire for sabotage of the main mission, or (worst of all) vengeance against the colony! Games could end with all players winning, some winning and some losing, or all players losing. Work toward the group's goal, but don't get walked all over by a loudmouth who's looking out only for their own interests! Dead of Winter is an experience that can be accomplished only through the medium of tabletop games, a story-centric game about surviving through a harsh winter in an apocalyptic world. The survivors are all dealing with their own psychological imperatives, but must still find a way to work together to fight off outside threats, resolve crises, find food and supplies, and keep the colony's morale up. Dead of Winter has players making frequent, difficult, heavily-thematic, wildly-varying decisions that often have them deciding between what's best for the colony and what's best for themselves. The rulebook also includes a fully co-operative variant in which all players work toward the group objective with no personal goals. "

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Last Updated: 2025-08-17 04:12:19 UTC

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