Reading and Writing: The Toronto Research Game
(1992)
Für wen eignet sich das Spiel?
Für alle ab 8 Jahren. Ihr könnt das Spiel mit 1 bis 0 Spielern spielen.
Für die Profis unter Euch können folgende Mechaniken: Dice Rolling, Hexagon Grid, Role Playing, Simulation und Storytelling ausschlaggebend sein...
Spiele Daten
| Durchschnittliche Spieldauer: | 60 |
| Mindestalter: | 8 |
| Anzahl Spieler: | 1 - 0 |
| Verlag: | Talonbooks |
| Designer: | Steve McCaffery, B. P. Nichol |
| Künstler: | Unbekannt |
| Mechaniken: | Dice Rolling, Hexagon Grid, Role Playing, Simulation, Storytelling |
"Reading and Writing" is a simulation of what the Toronto Research Group goes through writing *their* essays. Now you can experience the excitement of the competitive search for knowledge as you vie with other players to find and read books that will help you garner the groundbreaking might into the process of READING and WRITING. In the campaign version of the game, you'll have a chance to build a REPUTATION as the *real* thinker in the Toronto Research Group!
Published in Steve McCaffery and bpNichol, Rational Geomancy: The Kids of the Book-Machine (Vancouver: Talonbooks, 1992).
Alternative Namen:
Reading and Writing: The Toronto Research Game
Last Updated: 2025-08-13 09:49:34 UTC
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